>>Project Reality v0.91
Project Reality (PR) is a modification for Battlefield 2 on the PC. Project Reality's aim is to create a more realistic combat environment than standard Battlefield 2, and place a greater emphasis on teamwork and cooperation.
Most of the aspects of Battlefield 2 that have the capacity to be modified have been tweaked, or completely overhauled, to reflect their real life counterparts, for increased realism. Ballistics have also been audited to reflect those of real weapons, including characteristics such as damage, deviation and bullet drop depending on a weapon systems calibre.
Removal of vanilla Battlefield 2 Elements:
- Spawning on flags / Spawning on Squad Leaders.
- User Interface reduction: Removal of several unnecessary HUD elements.
- Automatic spotting of infantry and vehicles using the Q Commo Rose.
- External views for all vehicles.
- vBF2 commander assets: UAV, Scan, Artillery, Supply & Vehicle drops.
- Commander overhead "spy" camera.
Custom Game Modes:
- AAS - Assault and Secure focuses the battles over a few key areas. These areas have very large capture radius (100-300m), which means its about area control rather than flag capture. In fact flags are not visible in the game world at all. In addition to the large capture radius, many of the Control Points are set to be random, so each new round of AAS has a different flag layout, immensely increasing the re-playability of the game mode over traditional vBF2 Conquest.
- Insurgency - PR's assymetrical game mode.
- Skirmish - Small scale infantry mode intended to be played by the Clan community of PR. Intended for 6v6 Infantry battles.
- Scenario - Scenario based mode, that sets specific scenarios for teams to complete, or defend against, to ensure victory.
- Training - A mode for beginners and experienced players alike to learn new systems and try new tactics safely.
- Co-Op - Project Reality's Single Player mode with full bot support.
Innovative Spawn System - Project Reality has a new way to handle player respawns. There is no more spawning on flags or appearing around squad leaders like in regular Battlefield 2. Instead, the players now have the control of where they want their reinforcements to come in via deployable rally points and player built forward outposts.
Revamp of soldier equipment - All soldier classes now carry realistic equipment and useful tools such as: Bayonets, Entrenching Tools, long lasting Smoke Grenades, Binoculars, Field Dressings, and Incendiary Grenades. Only a few classes carry a sidearm, and only pilots are equipped with a parachute.
Non-cluttered HUD - the Heads-Up Display has been heavily tweaked, keeping with a minimalist theme that only shows you what you need to see, and allowing the mods powerful updated graphics to be the most prominent feature instead of non-essential 2D information. The following vBF2 HUD elements have been removed: Cross-hairs, Long Range Name Tags, Enemy Name Tags, Hit & Kill Indication, Health Bar, Ammo Bar, Infantry Minimap, Ticket Counter (now on map only). The Project Reality HUD allows you to focus on what matters.
Kit Request System - Unique to Project Reality, special powerful kits with specialized roles have now been limited and made available to squads that request them. By realistically rationing unique and powerful equipment, squads now have more realistic loadouts, and have to use them effectively if their team is to win. These kits include: Officer, Rifleman with Iron Sights. Rifleman with Scope, Rifleman with Grapple Hook, Combat Medic, Sniper, Anti Tank, Engineer, Anti Air, Rifleman AT, Automatic Rifleman. Grenadier, Designated Marksman, Crewman, Pilot and of course, the Civilian
Updated Commander Features - Commanders play a vital role in Project Reality as the communications hub and central command organization of the team. Commanders are expected to give squads orders and oversee the entire battle strategy of the team. They are required to command the battle using the Command Post with the new Map Marker system. Commanders can place GPS laser markers for laser guided bombs, call in JDAM strikes, various forms of Artillery, and mark waypoints and minefields.
New Deployable Asset System - Never before seen in a realistic First Person Shooter, Project Reality has a unique building system. Squads can now deploy vital equipment and weapons on the battlefield to defend and control key areas. With the proper supplies; squads can dig foxhole defenses, deploy machine-gun nests and AA positions, string razor-wire and deploy forward outposts that act as a reinforcement (spawn) point for your team. The positions these are deployed at are completely up to the players discretion - this allows the players to have complete control of how the assets are used strategically, allowing players to use smart tactics to control areas of strategic importance.
Logistics - Project Reality has introduced a logistics system that ensures that a team that works together can ensure that supplies, repairs and ammo are always at hand near the front line.
Close Air Support - Players can now take advantage of real modern equipment to coordinate close air support. Jets and attack helicopters across the board now use a laser designation system, allowing infantry units to designate targets for attack. In addition, squad leaders can call in air support via the commander in the form of a 2,000lb JDAM bomb.
Single Player - Project Reality supports Single Player gaming, as well as promoting teamwork-based multiplayer. Simply download the PRSP addon to enable Single Player.
Models - Project Reality comes packed full of quality custom content, ranging from new weapons to heavy armour, all with new custom animations. Why not browse our Media section and take a look for yourself, or check the Project Reality Guide for a full detailed list of available weapons and vehicles? There's simply far too much to list here!
Maps - Project Reality comes with 24 unique maps, based off of realworld geographical locations and imagery, and include custom statics. No vanilla BF2 maps are retained within Project Reality. To give an estimation of the size that some of Project Reality's maps include, vanilla BF2 maps are scaled as 2km squared (4km area). Most of Project Reality's maps are 4km squared (16km area), and some are 8km squared (64km area). This, along with less system intensive statics have allowed the team to improve the view distance to more realistic proportions and greatly improve the realism of combat within the mod. More persistant foliage statics ensures that cover actually means cover!
Updated Map Screen Features - The map screen that players have access to has been tweaked drastically from BF2. The ability to "auto-spot" and track enemy units has been removed. In its place is a Contact Report system where squad leaders can call up the chain of command to the commanding officer, and have enemy units marked, deleted, and moved around at the whim of the commander. Player directional arrows have been removed and all vehicle icons have been updated to reflect the various new vehicle classes showcased in Project Reality. In addition to sending contact reports, squad leaders can more effectively communicate by placing markers for APC Transport Requests, Helicopter Transport Requests, Troop Reinforcements Requests, Resupply Requests, and Build Order Requests.
New main menu - Completely redesigned interactive main menu for sleeker look and easier navigation, as well as new features. Online and offline training modes are available, as well as map overview previews, before you join a server.
- United States Marine Corps (updated from BF2)
- Peoples Liberation Army (updated from BF2)
- Middle East Coalition (updated from BF2)
- British Army
- Russian Forces
- United States Army
- Canadian Forces
- Israeli Defense Force
- Chechen Rebels
- Iraqi Insurgents
WIP PR Community Factions:
- Polish Forces
- Dutch Forces
- German Forces
- Australian Forces
- Norwegian Forces
- French Forces
- Czech Forces
- New Zealand Defense Forces
- Brazilian Forces
- FARC Rebels
- Private Security Contractors
- African Resistance Fighters